![]() Other than redeeming aparitions, there are no puzzles, and no chance to really test your intellect, an important aspect of this genre. These can be used by clicking away at that mouse again. Throughout the levels, players will acquire different artifacts, orbs of light, used in redeeming aparitions, trans-portals and keys (yep, those are the only objects in the game). Basically, players will soon find themselves mindlessly clicking around every possible area, desperately searching for clues. Anybody with a mouse, hand and two fingers should get by with no problem (no, opposable thumbs are not required). Players must redeem these apparitions by getting their artifact, find which deadly sin it corresponds to, then finding the room for its sin.Īfter figuring out what the object of the game is, playing the game is extremely simplistic. After about ten minutes of random artifacts, voices, and FMV scenes (starring James Woods I might add), most players will be stuck with the question: What the hell is going on?!īasically, throughout the three levels (all the same with artifacts in different places), there are different apparitions, or ghosts who have been trapped by the own sins. At the onset of the game, after a bizarre "briefing" from an ominous jack-in-the-box, the player explores the game world, discovering in each room apocalyptic prophecies dating almost to the beginning of time. You are named the Chosen One, with the task of saving humanity. ![]() If you insist on staying in the "point-and-click" adventure genre, you would still be better of checking something else out. When a game lacks these two major points, the end result is Of Light and Darkness, a "game" that involves mindless clicking around on the screen, solving uninteresting puzzles and no real gratification. The real fun comes from the thought-provoking puzzles and intriguing story. Sure, the action isn't as exciting as 1st person shooters like Quake or Unreal, and they don't generate as much satisfaction as building up enormous armies and bases seen in Starcraft or C&C. While "adventure" games don't exactly dominate the market these days, they do have their high points. The interface is mouse driven and the real-time action is fast paced with the use of portals and light orbs designed for quick movement from locale to locale within the game. ![]() Of Light and Darkness can be played in any one of three modes including the aforementioned free level tours, a real-time multi-level challenge against Gar Hob, the Dark Lord of the Seventh Millennium, or in customized levels in which the apparitions change each time the game is played. Options to explore (Free Tours) each game level prior to actually committing to game play as well as in-game strategies to extend the "doomsday" clock countdown to the apocalypse are available for those put off by timed games. The game features a vast array of talented voice actors, including James Woods and Lolita Davidovich, with game environments and artwork created by Gil Bruvel. More than 30 entities, ranging from Quechua, Mythic Godking of the high Andes (5000 B.C.) to the modern day mass murderer John Wayne Gacy (1994 A.D.), are present and accounted for in the race against the encroaching apocalypse.Īction revolves around gaining possession of artifacts belonging to the evil doers, using them to coax the apparitions into appropriate "Halls of the Seven Sins" and ultimately redeeming their souls. Of Light and Darkness is a real-time surrealistic adventure in which the player must take action to redeem the collective souls of a multitude of famous (or infamous) historical figures.
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